![]() ![]() ![]() He goes into fights needing everything to work perfectly for him to win. ![]() He keeps putting himself if very dangerous situations. He is the only one with memories of the future and if he dies then the world is doomed. The numbers start to not mean anything anymore. It is still very improbable for him to know so much about the history including how much everything costs in the shop. Not as much action in this one and the MC has left his 2 friends behind on the first layer. To the author, I like your story a lot, but I want to read more of the story and I want it to feel inventive and less like magic out of a hat. Instead of reading about those we got air alcohol infusion or 15 minute long descriptions of a single move in a 75 page fight. Some of The most interesting parts of the story were glossed over in he last few pages of the book. Specifically, random new elements from the inheritance showing up. Those situations generally feel like they are made up on the fly and became less and less available over the course of the story as there was no previous foreshadowing. ![]() the rest was explaining after the fact how Micheal did something amazing by combining artifacts in some way. Three events with barely any surrounding set up. Crossing the pass (barely an event), and the battle at the station. essentially killing the story while we wait for he explanation to finish. In some cases he went on for dozens of pages about something like infusing the air with alcohol. I generally enjoy the premise and am looking forward to the story continuing. ![]()
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